BATTLE MAGE SECRETS managing a blue lineup to face the Healed Out battle rule
Another week and again another new challenge this time it is eliminated something that is sometimes very difficult to eliminate some faces is the possibility of regenerating so other strategies must be done without this ability.
COMBAT RULES
Healed Out

Description:
All healing abilities are removed.
This applies to summoners as well.
Healing abilities include Heal, Tank Heal, and Triage.
My Battle
https://splinterlands.com/?p=battle&id=sl_efc465f74dfcb6f71d08816ed80d6795
BATTLE CONDITIONS

In addition to the Healed Out battle condition that does not allow regeneration abilities to be active we have.
All cards will have REACH, which could benefit with some extra damage when placing melee cards in the second line.
Additionally, we can use a maximum of 13 mana, which greatly restricts the alignment that can be put.
We can also use blue, black and dragon.
My Team
ALRIC STORMBRINGER

This summoner will be important in increasing the magical attack of my main tank and being level 3 will express all the abilities of various cards that will help me win.
CHAOS AGENT

This card will be the first retaining wall that could receive one or more attacks and due to its DODGE ability it could avoid an attack.
HARDY STONEFISH

This is the second retaining wall, it has 1 shield and this would allow me to avoid 1 or more attacks from my enemy.
DJINN OSHANNUS

This is the tank that, having 5 speed, will allow you to dodge some attacks and with its PHASE ability, it will also allow you to dodge magic attacks, increasing the chances of surviving in addition to its VOID ability, which reduces magic attack damage, making it a tank. excellent.
TORRENT FIEND

This card will help me defend myself against an attack with cards with the SNEAK ability, and if not, I will take advantage of the REACH ability, so it will be a possible extra damage.
DEVELOPMENT OF THE BATTLE
RONDA 1 and 2
In this first round my DJINN OSHANNUS deals 2 damage to his DJINN OSHANNUS and I can't hit the attack of my HARDY STONEFISH.
My enemy placed him in the first line, probably waiting for cards with SNEAK, but he got battles without cards with SNEAK.
His DJINN OSHANNUS eliminated my CHAOS AGENT so he completed his mission and managed to receive 3 damage instead of my tank.
In round 2 his DJINN OSHANNUS eliminates my HARDY STONEFISH.
I manage to attack with my DJINN OSHANNUS and my TORRENT FIEND leaving him at 6 life.
RONDA3,4,5 and 6
In round 3 and 4 I attack his DJINN OSHANNUS twice with my TORRENT FIEND and my DJINN OSHANNUS eliminating him.
My enemy in this one from round 3 starts attacking my DJINN OSHANNUS with his DJINN OSHANNUS, leaving him at 7 life at the end of the fourth round. he manages to attack me with his FURIOUS CHICKEN and leaves him at 6 life.
In this turn both VENARI MARKSRAT are attacked and both end up dying due to the RETURN FIRE ability.
Both DJINN OSHANNUS attack each other but mine does 2 damage and his DJINN OSHANNUS only does 1 leaving my tank at 10 life and my enemy's tank at 6 life but when both live VENARI MARKSRAT raise the statistics of both of us so that my tank remains at 11 life and his tank at 7 life.
RONDA 3,4,5 and 6
Here my enemy is already lost since his tank does not have a phase, I will hit all the attacks as I pass and my enemy had the probability of not hitting the attacks as my tank has the PHASE ability, but although that does not happen to me, I will have more life when we stay Alone, although we did the same 2 damage, I managed to first reduce his tank's life to 0 until my enemy succumbed to my attacks.
This final round I win for having more life.
In round 3 and 4 I attack his DJINN OSHANNUS twice with my TORRENT FIEND and my DJINN OSHANNUS eliminating him.
In the fifth and sixth round I finish completely eliminating my enemy.
FINAL ANALYSIS
The key here is the position where the enemy's cards were placed with respect to mine, since placing 2 cards that contained 2 attacks from my enemy gave me the advantage in the end to eliminate his tank.
In addition, the REACH ability gave me extra damage that served to accelerate the death of my enemy.
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