BATTLE MAGE SECRETS CHALLENGE RULES Odd Ones Out with white cards

batle changene.jpg

One of the most interesting restrictions that can ruin an established plan or an established idea with a battle strategy is the capacity of mana or in another case it may also be that it allows you to use only cards with even mana or only with odd mana.

COMBAT RULES

Odd Ones Out

26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgprEeEZ5zUEEXtXisitCc8YCsoMMg1mc9McWQM2cXi8j6KwWTPSdgoTBsprgguEjsBtJq6xymnMhjTp1i3PFpizY2VCfhCpX74DfVcXdMWH6m6DCJ.png

Only units with odd mana costs may be used.
Summoners are not affected by this rule.
This battle rule only allows the use of odd cards, which restricts the use of several cards as in the case of the white cards that we want to use such as TIME MEDDLER, VENARI CRYSTALSMITH, CORSAIR BOSUN, among others, so we will not have regeneration of our first card that It is one of the ones that I use the most, the VENARI CRYSTALSMITH.

My Battle

solo impares ronda 1.jpg

https://splinterlands.com/?p=battle&id=sm_PR5w7rFg5uRtkpmRQp3c

BATTLE CONDITIONS

reglas de combate solo impares.jpg

STAMPEDE

The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.
This ability means that monsters with the TRAMPLE ability can be activated more than once, that is, if the monster manages to kill all the cards with each hit, it can kill the entire monster in one hit, because it can be activated every time. manages to kill a card so it will take more than 2 hits.
However, I will not use any monster with TRAMPLE ability on this occasion.

BLAST

The blast ability will allow us to deal damage to monsters that are adjacent to the attacked card.
This will allow us, depending on the strategy used, to be able to eliminate our opponent faster and depending on what we use, we can redirect our opponent's attacks with some monster with TAUNT.
We also have a mana limit of 48 which allows us to place cards with a moderate amount of mana and build a strategy for victory. Also we can use all colors except blue.

My Team

FRANZ RUFFMANE

FRANZ RUFFMANE.jpg

This summoner will allow us to summon a BRAWL card, in addition to giving us +1 shield which will protect us from the first melee or ranged attack on all our monsters.

IZIAR

IZIAR.jpg

This monster will be our tank and will allow us to protect the rest of the cards while he receives all the damage. The rest of the monsters will attack my enemy in different positions and thus the BLAST will allow us to eliminate our opponent faster.

VENARI MARKSRAT

VENARI MARKSRAT.jpg

This will be our support card that will protect our second card and when it dies it will give more power to our card, and when it dies it will also strengthen our tank.

CAPTAIN KATIE

CAPTAIN KATIE.jpg

This card will be one of our victory cards, its SNIPE ability will allow us to attack a magic or ranged attack card in the second position. Additionally, the ###### BLOODLUST ability will allow our monster to grow, making it more dangerous and allowing it to eliminate many more of the opponent's monsters.
Additionally, our VENARI MARKSRAT on dying will increase the attack and speed of our card.

DJINN RENOVA

DJINN RENOVA.jpg

This monster increases all our cards by +1 life, which will increase the survival of our monsters. It also has 6 life, which due to its ability becomes 7 life, which gives it a lot of resistance and more than 1 turn of power. survive.

SAND WORM

SAND WORM.jpg

This monster has a great attack of 5 and SNAKE's ability makes it attack the last row, thus allowing it to eliminate two cards from the last row.

RUNESLINGER

RUNESLINGER.jpg

This card with its STUN ability will allow us to further increase the possibility of survival of our tank by making it impossible for our enemy's first line card, so for one turn it will not do any damage. In addition to having a speed of! gives you more opportunity to apply the dizziness ability to the opponent's monster.

DEVELOPMENT OF THE BATTLE

RONDA 1

IZIAR, RUNESLINGER and DJINN RENOVA attack LEGIONNAIRE ALVAR but due to BLAST's ability they manage to eliminate his VENARI MARKSRAT
Then CAPTAIN KATIE eliminates VENARI MARKSRAT. of the enemy.
However, this causes both LEGIONNAIRE ALVAR and CAPTAIN KATIE of the opponent to raise all their statistics. Although due to BLAST's ability it deals 2 damage to LEGIONNAIRE ALVAR and CAPTAIN KATIE of the enemy, however, its SPIRIT HOARDER regenerates life to the CAPTAIN KATIE of the opponent.
SAND WORM attacks SILVERSHIELD SHERIFF and deals damage to the enemy's SAND WORM, breaking their shields,
My enemy attacks and hits all his monsters that, due to TAUN's ability, do so to IZIAR, but due to Blas's ability, they manage to eliminate my VENARI MARKSRAT, but this increases the statistics of both my IZIAR and CAPTAIN KATIE, which also do something to him. of damage but this is how he eliminated a monster plus what he raised because VENARI MARKSRAT raised him due to MARTYR's ability, he is left with 5 magical attack, 4 speed and 8 life which makes him faster than his CAPTAIN KATIE also with more life and attack more magic attack.

RONDA 2 y 3

IZIAR attacks LEGIONNAIRE ALVAR and the blast damages his CAPTAIN KATIE and leaves him at 5 life, this makes him ready for my CAPTAIN KATIE to eliminate his CAPTAIN KATIE, in addition the BLAST ability also allows that also eliminates his SPIRIT HOARDER increasing by +2 in all his statistics.
In the process we damage his LEGIONNAIRE ALVAR and it leaves him at 4 life.
Also DJINN RENOVA and GUNSLINGER attack and leave LEGIONNAIRE ALVAR at 1 life.
SAND WORM attacks SILVERSHIELD SHERIFF due to BLAST's ability we managed to eliminate his SAND WORM.
Here we see that in the end we managed to eliminate 3 of his monsters, leaving only 2 monsters with almost no life, which tells us that this turn was a massacre for our opponent since we eliminated several cards without them attacking and he only managed to attack us with SILVERSHIELD SHERIFF and LEGIONNAIRE ALVAR leaving my IZIAR with 3 life but I managed to survive 3 rounds and my enemy only eliminated 1 single card.
In round 3, with a single attack from my CAPTAIN KATIE, he eliminated his last two monsters, so my opponent only managed to eliminate a single one of my cards in just 3 rounds.

FINAL ANALYSIS

victoria.jpg

Here in this battle we see that it was a quick and easy victory over our opponent since in round 2 we already had victory in our hands.
The key here was IZIAR, which was an excellent tank that protected the remains of the monsters that while they attacked the monsters of the first line, the monsters of the last line and in addition to the monsters of the second line, it allowed us to quickly spread the damage to all monsters throughout their entire lineup so this weakened them quickly allowing them to be eliminated very quickly.

victoria 2.jpg

In addition to the fact that our monsters were faster, they had more life, in addition to the VENARI MARKSRAT ability, which was the only card that our opponent managed to eliminate, increasing the shield and life in addition to speed, which gave us even more of an advantage, allowing us to eliminate several of his cards in the second turn before they attacked.
Espero que les guste mi aporte feliz dia

1DvF.gif



0
0
0.000
4 comments
avatar

Todos ahora parecen usar esa alineación con la clase vida, Iziar +Katie + Franz el gusano es donde está mi mayor controversia, me es más útil en nivel 1 para partidas de velocidad inversa por eso nunca lo upgradie.
!HUG

0
0
0.000